using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SampleInputField : MonoBehaviour
{
    public FPButton fPButton;
    public GameObject keyPad;

    private void Awake()
    {
        fPButton = GetComponent<FPButton>();
    }

    // Start is called before the first frame update
    void Start()
    {
        fPButton.onClick.AddListener(() =>
        {
            keyPad.gameObject.SetActive(true);
        });
        keyPad.gameObject.SetActive(false);
    }

    // Update is called once per frame
    void Update() { }
}
